EA Black Box

All EA Black Box Games

  • Need for Speed: ProStreet

    • Nov 13, 2007

    Compete at the highest level of street racing with Need for Speed ProStreet. It’s no longer good enough to simply rule your local neighborhood; you need to dominate on a global stage. Build the ultimate battle machine, take it to multi-disciplinary showdowns and pit your skills and reputation against the world’s best street racers.

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  • Need for Speed: Undercover

    • Nov 18, 2008

    The Need for Speed series got another dose of Hollywood magic with the release of Undercover. Take on jobs and compete in races to prove yourself as you infiltrate and take down an international crime syndicate. As you win each race, you’ll go deeper into the underworld web that rules Tri-City… and then tear it apart right under their noses. You make the calls, but don’t break your cover: inside the car or out of it, one mistake here could be your last.

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  • Need for Speed: Carbon

    • Oct 31, 2006

    Need for Speed: Carbon, also known as NFS Carbon or NFSC, is an Electronic Arts video game in the Need for Speed series. It is the tenth installment and was the first game in the series to gain the PEGI rating of 12+. The game is a sequel to 2005's Need for Speed: Most Wanted.

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  • Need for Speed: The Run

    • Nov 15, 2011

    Need for Speed The Run lures players into an underground world of illicit, high-stakes racing. The heat is on - and it isn't just the fuzz who are after you. Entering the race is just the beginning as you blow across borders, weave through dense urban traffic, rocket down icy mountain passes and navigate narrow canyons at breakneck speeds. Powered by DICE's state-of-the-art Frostbite 2 engine, Need for Speed The Run takes the action racing genre to new heights with stunning visuals and car physics that hug the road even at top speeds all built around a gripping storyline. The cars are hot, the racing is intense and the story will have you at the edge of your seat… all the way from the Golden Gate Bridge to the Empire State building.

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  • Skate

    • Oct 12, 2007

    SKATE delivers the feel of skating through innovative controls, authentic cameras and a fully reactive skateboarding city. The game features professional skaters such as Danny Way and PJ Ladd, as well as a reactive city and relevant in-game cameras. SKATE's unique control scheme captures the true feel of skating versus the typical button mashing gameplay of past skating games. Featuring physics-driven animations, gamers will have a unique gaming experience every time they pick up the controller since no two tricks will ever be the same.

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  • Skate 2

    • Jan 21, 2009

    It's been five long years since your mysterious disappearance from the skate scene, and much has changed in the wake of "the disaster-too-gnarly-to-be-named." The massive devastation left large swaths of San Vanelona completely destroyed. After the mass evacuation, one company, Mongocorp, won the bid to rebuild New San Vanelona and their zealous protection of their private property has put a damper on the once thriving skate population. Your mission is to rebuild your career and revive the New San Van skate scene. To help you get the job done, you'll have double the tricks and the new ability to get off your board to move stuff and create the sickest lines. There's even a crew of locals you can call on to help take care of business. Skate 2--it's time to take back the city ... one spot at a time.

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  • Skate 3

    • May 11, 2010

    Skate 3 features an all-new co-op mode where teammates can complete challenges together while advancing each other’s careers. From rewarding epic bails and fails with a beefed up Hall of Meat mode to honing your craft with the all-new skate.School, players of all skill levels have multiple ways to “kill it” in the game. The franchise also continues to raise the bar for user created content with the skate.Create feature suite, an innovative toolset that empowers gamers to truly express their skate style by creating their own graphics, videos, and skate parks.

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