Sonic Team is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for its namesake long-running Sonic the Hedgehog series and games such as Nights into Dreams and Phantasy Star Online.
The initial team, formed in 1990, comprised staff from Sega's Consumer Development division, including programmer Yuji Naka, artist Naoto Ohshima, and level designer Hirokazu Yasuhara. The team took the name Sonic Team in 1991 with the release of their first game, Sonic the Hedgehog, for the Sega Genesis. The game was a major success and contributed to millions of Genesis sales. The next Sonic games were developed by Naka and Yasuhara in America at Sega Technical Institute, while Ohshima worked on Sonic CD in Japan. Naka returned to Japan in late 1994 to become the head of CS3, later renamed R&D No. 8. During this time, the division took on the Sonic Team brand but developed games that do not feature Sonic, such as Nights into Dreams (1996) and Burning Rangers (1998).
Following the release of Sonic Adventure in 1998, some Sonic Team staff moved to the United States to form Sonic Team USA and develop Sonic Adventure 2 (2001). With Sega's divestiture of its studios into separate companies, R&D No. 8 became SONICTEAM Ltd. in 2000, with Naka as CEO and Sonic Team USA as its subsidiary. Sega's financial troubles led to several major structural changes in the early 2000s; the United Game Artists studio was absorbed by Sonic Team in 2003, and Sonic Team USA became Sega Studios USA in 2004. After Sammy Corporation purchased Sega in 2004, Sonic Team was reincorporated to become Sega's GE1 research and development department. Naka departed during the development of Sonic the Hedgehog (2006), and Sega Studios USA was merged back into Sonic Team in 2008. The following decade was marked by Sonic games of varying reception, with head of studio Takashi Iizuka acknowledging that Sonic Team had prioritized shipping over quality.
Race across land, sea, air, space, and time in Sonic Racing: CrossWorlds! Warp through Travel Rings into new dimensions where something new awaits around every twist and turn.
Fight through a world destroyed by Dr. Eggman and a powerful new villain in Sonic Forces, the new fast-paced action platformer from the team that brought you Sonic Colors and Sonic Generations. Sonic Forces lets you speed through rolling ruined landscapes as Modern Sonic, catapult past perilous platforms as Classic Sonic, and use powerful new gadgets as your own Custom Hero Character.
Celebrate 20 years of Sonic in an all new adventure that delivers a definitive experience to Sonic fans new and old!
Worlds will collide in Sonic the Hedgehog’s newest adventure. An experience like never before, accelerate to new heights and experience the thrill of high velocity open-zone freedom. Battle powerful enemies as you speed through the Starfall Islands - landscapes brimming with dense forests, overflowing waterfalls, sizzling deserts and more!
Gameplay in Sonic Unleashed focuses on two modes of platforming play: fast-paced levels that take place during daytime, showcasing Sonic's trademark speed as seen in previous games in the series, and slower, night-time levels, during which Sonic's Werehog form emerges, and gameplay switches to an action-based, brawler style of play, in which Sonic battles Gaia enemies
The game shares its name with two earlier Sonic games, a manga, a television series, a comic book series, and their eponymous main character. To disambiguate, the game has been referred to as Sonic 2006. It was produced in commemoration of the 15th anniversary of the Sonic the Hedgehog series. The game faced multiple issues during development, which resulted in rushing the product despite existing bugs. Both versions were heavily criticized for long loading times, poor camera system, gameplay glitches, complicated plot and sloppy character control. The game faced development issues which resulted the product being rushed and ultimately a poor product being delivered. Upon release, it was widely criticized for its numerous gameplay glitches, long loading times and complicated plot.
Sonic Riders is the fourth racing game in the Sonic the Hedgehog series, preceded by Sonic Drift, Sonic Drift 2 and Sonic R. The game was released to start off the 15th anniversary of the release of the Sonic the Hedgehog series. For a short while, the Microsoft Xbox version of the game was released with a free Sonic X DVD. This game introduces five new playable characters, the Babylon Rogues and the E-10000 series. A sequel to Sonic Riders, entitled Sonic Riders: Zero Gravity, was released in 2008 for the Wii and PlayStation 2, followed by the Kinect-required game Sonic Free Riders for the Xbox 360 in 2010. This was the last Sonic the Hedgehog game for the GameCube and Microsoft Xbox.
When the Deadly Six threaten to destroy his world, Sonic’s new moves & power-ups are the only way to defeat them before it’s too late! This is the first out of the three titles of Sega and Nintendo's exclusive collaboration, the others being Mario & Sonic at the Sochi 2014 Olympic Winter Games and Sonic Boom: Rise of Lyric/Sonic Boom: Shattered Crystal.
Easy to learn, tough to master! Jump straight into fast-paced puzzle action with features fit for both friendly rivalries and competitive tournaments in Puyo Puyo Champions. Challenge your friends and family in local multiplayer or compete against players from around the world through online matchmaking. Built for all ages, this classic puzzle game comes with a surprisingly competitive edge.